Apple wants to take a bite out of virtual reality market with its Vision ...
"It's the first Apple product you look through, not at," Apple CEO Tim Cook said while introducing the Apple Vision Pro, the company's new virtual reality headset that will allow users to overlay an augmented experience over the real world.
Apple announced the VR headset at its annual World Wide Developers Conference (WWDC) in Cupertino, Calif., Monday afternoon, where it also revealed developments for many of its existing products and software.
The Apple Vision Pro is a wearable headset that creates an augmented reality experience with everything from work meetings and meditation to gaming and movies. Apple says it will be available in early 2024, with prices starting at $3,499 US, equivalent to about $4,700 Cdn.
While wearing the headset, users can browse by looking or making hand gestures, which Alan Dye, vice-president of human interface design at Apple, describes as "as subtle and natural as possible."
The Vision Pro marks the first major product launch for Apple since the Apple Watch in 2015. But it's unclear how large the demand is for the headset. A Bloomberg analysis estimates that the product will generate the company $1.5 billion U.S. ($2 billion Cdn) in sales, or 0.5 per cent of the company's revenue base.
The anticipation that Apple's goggles are going to sell for several thousand dollars already seems to have dampened expectations for the product.
Dan Ives, managing director and analyst at the American firm Wedbush Securities, expects the company to sell just 150,000 units during the device's first year on the market — a mere speck in the company's portfolio.
By comparison, Apple sells more than 200 million of its marquee iPhones a year. But the iPhone wasn't an immediate sensation, with sales of fewer than 12 million units in its first full year on the market.
Still, Ives considers the Vision Pro a "revolutionary product" that will spur developers to create new, unique applications for dedicated use with the headset. Ives anticipates that sales will increase to one million units in the product's second year.
"I think Apple hit a home run," said Ives. "I think we look out three, four years from now and [see this as] an inflection point for Apple."
Apple for the eyesApple's announcement comes days after Meta announced its new virtual and mixed reality headset, Meta Quest 3, set to launch later this year. The Vision Pro introduces Apple as a new competitor in the virtual reality market.
"We're just on the cusp of this technology going mainstream," said Tom Frencel, the CEO and co-founder of Toronto indie game development studio Little Guy Games.
Frencel admits that past iterations of virtual reality technology haven't lived up to the hype, but he says recent developments address many of the challenges that have been holding it back. For example, he points out that when VR headsets were first released, they were all heavy and tethered to computers — now, models like the Meta Quest are much more lightweight, while also having more powerful hardware.
"It will inevitably happen," said Frencel, noting that he expects numerous technologies to "converge in VR," including blockchain and the metaverse. "It's just the next evolution of computing."
"Now at least we have two major players, Apple and Meta, that are competing in the same realm," said Paolo Granata, a professor at the University of Toronto and the director of the Media Ethics Lab.
Granata, who has experimented with virtual reality technologies to foster experiential learning in his classes, says that the competition will likely create more innovation, possibly opening up the field for other major companies such as Samsung or Sony to enter the market in the future.
At its current price, Granata says that the headset is inaccessible for many everyday consumers, but he says that it will likely become more affordable as it becomes more mainstream.
"It takes time to democratize technology," said Granata. "In the meantime, it's up to us to make sure that this technology can really be built in an accessible, open way — and envision the possibilities … for a more connected society where no one is left behind."
He says it's also important to consider unintended consequences of the technology — in this case, impacts on user privacy and on industries such as gaming and film.
"Streaming platforms or movie theatres may be worried about … a VR headset with such [a] promising immersive cinematic experience," he said. "The movie industry will start reacting — not just against this new technology, but likely responding in a creative way."
New MacBook Air, iOS 17Other new products introduced at the WWDC include a 15-inch MacBook Air, the latest in Apple's popular laptop line that boasts a larger screen, a new six-speaker sound system and an advertised 18 hours of battery life while still maintaining a low weight at 1.49 kilograms. It will be available for $1,749 starting next Tuesday, June 13, 2023.
Apple also shared its new M2 Ultra processing chip, a 24-core processor which Apple says has both increased speed and memory compared to its predecessor, the M1 Ultra.
Company executives also shared key software updates. Notably, they shared key features in the upcoming iOS 17, which Apple says will improve its autocorrect, and introduce a new standby mode that can display key information while charging the iPhone.
Apple did not make any major announcements about generative AI products similar to ChatGPT or Google's Bard search engine, but it quietly imbued several smaller features with AI, like live transcriptions of voice mails.