V Rising Update 1.0 Patch Notes - V Rising Guide - IGN
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The game has had a major engine update and is now running on Unity 2022 (and DOTS 1.1) compared to Unity 2020 (and DOTS 0.17). Read more about DOTS here: https://unity.com/dots. The game has had some major optimization updates on both the client as well as the server, and should now be running with improved performance overall.
World UpdatesExperience new discoveries in Farbane Woods. Dive into the heart of Vardoran in the Dunley Farmlands and unearth the legend of Dracula’s Demise, where the iconic vampire king was defeated centuries ago by the Church of Luminance.
New Biome – Ruins of MortiumAfter forgotten centuries, the slumbering peace of this domain of eternal night is punctured by the marching of Dracula’s Legion. Venture beyond the lands of man and into the shadows, where an ancient evil stirs.
Gather your strength for war in the Ruins of Mortium, an endgame region that introduces dynamic conflict events. Engage in skirmishes against Dracula’s Legion of Noctum and conquer rifts to claim exclusive resources and weapons.
New Location – West Fortress Ruins New Location – South Fortress Ruins New Location – North Fortress Ruins New Location – Vampire Village Ruins New Location – Dracula’s Castle Courtyard New Location – Dracula’s Castle New Location – Dracula’s Garden New Location – Frozen Lake Ruins New Location – Ancient Sacrificial Site New Location – The Shadow Realm, Throne Room New Location – Vampire Merchant Camps In the Ruins of Mortium, the player can visit two new vampire merchant camps, to purchase wares. Dracula’s LegionFace off against a new enemy, the fearsome Draculin monstrosities of the Legion of Noctum, and drink their blood to get the benefits of the new “Draculin” blood type. Battle with the mighty generals from the highest echelon of Dracula’s Court: Elena the Hollow, Cassius the Betrayer, and Valencia the Depraved.
Cargo TravelersThe arrogant humans of Vardoran now traverse the world, carrying precious cargo from location to location. Satisfy your thirst for blood and valuable loot at the same time by intercepting their caravans and further your rise to power.
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More love has been put into the world! The wilds have been sprinkled with touches of additional flavor and life to enrich the setting. It’s also been made more beautiful than ever, our updated light engine letting us better hand-craft the moods of locations all across Vardoran!
Small Points of InterestWith the goal of making the world feel more alive, players can now find small, in-the-moment, scenarios scattered around the entire land. These can feature bandits who have set up a camp, monsters looking for trouble, beasts hunting for prey, and more.
Farbane WoodsVarious updates, fixes, and visual upgrades have been implemented across the entire biome.
Bandit camp updates on the west and east sides of Farbane. Iterated on the size and contents of the camps to make the distribution more even between the east and west sides of the biome. Bandit Logging Camp Added some additional sunroofs to make the fight against Rufus a bit more convenient. Bandit Copper Mine Now features a new exit route to give players more freedom to choose their path back out of the mine. Vampire Cemetery – Player Start Zone The clouds have been rearranged to better teach the player about the concept of sun exposure. The area has also been improved to allow players to find the exit more easily. Updated Roads – Farbane Woods Some of the roads featured in the biome can now have Cargo Travelers traversing them. New Location – Bandit Camp Added small bandit camp on the west side of Farbane to better balance out the amount of camps available on that side of the zone. New Location – Farbane Waygate Two additional Waygates have been added to Farbane Woods. One is located to the northwest, just south of Silverlight, while the other has been placed just south of the Bandit Stronghold right in the middle of the zone. New Location – Bandit Copper Querrys Farbane now features two new locations at which the player can more easily find copper. New Location – Fishing Lake A new V Blood boss area has been added to Farbane. Here, you can encounter Finn the Fisherman. Silverlight HillsVarious updates, fixes, and visual upgrades have been implemented across the entire biome.
Updated Roads – Silverlight Hills Some of the roads featured in the zone can now have Cargo Travelers traversing them. Sacred Silver Mine Now features a giant cave opening that casts a shadow on Sir Magnus the Overseer, allowing for a more convenient V Blood boss fight.Dunley FarmlandsVarious updates, fixes, and visual upgrades have happened across the entire biome. The eastern side of the zone now connects to Mortium, bridging the two zones.
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Various updates, fixes, and visual upgrades have happened across the entire biome. The northern part of the biome now connects to the Ruins of Mortium, bridging the two zones.
Cursed ForestVarious updates, fixes, and visual upgrades have happened across the entire biome. The southeastern side of the biome now connects to Mortium, bridging the two zones.
GloomrotVarious updates, fixes, and visual upgrades have happened across the entire biome.
New Location – Dracula’s Demise At the border of Dunley and Gloomrot the player can now visit the location at which Dracula was defeated eight hundred years ago. A Trancendum Camp has been added just north of this location. Unit Density The unit density in ‘Pools of Rebirth’ and ‘Rustlock Village’ has been reduced. Global Patrols Gattlers and other heavy machinery can, on rare occasions, be seen on the roads of Gloomrot South. Difficulty SettingsPlayers may now select between three main difficulties when starting a server that modifies the power of enemies as well as how deadly environmental effects are. These difficulties are Relaxed, Normal, and Brutal.
RelaxedFor those that favor exploration, building, and more relaxed combat.
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An experience focused on exploration, building, and challenging combat.
These are standard settings. BrutalFace devastating challenges in a world with evolved adversaries.
Recommended for seasoned veterans.
V Bloods have additional abilities and modified combat behaviors V Bloods have +3 Levels V Bloods deal 70% more damage V Bloods have 25% increased maximum health Units deal 40% more damage Loot drops are increased by 25% Durability loss is reduced by 50%Gamepad SupportIntroducing gamepad support for PC, offering a new hands-on, action-packed V Rising experience. This includes a reimagined HUD user interface crafted specifically for gamepad enthusiasts, ensuring a seamless and immersive gameplay journey.
Added haptic feedback to all vampire spells and attacks. Added a crunchy texture when biting, giving you some resistance in the trigger when biting down on your victim. Added some immersive sounds to be played through the controller such as the gulp when feeding.NOTE: Due to a bug, some streaming software can pick up the haptic feedback as sound. We have decided to disable haptics while Streamer Mode is enabled to mitigate these issues.
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Trapped in your first home in Farbane? Now, using nothing more than a little Vampire magic, you can move from any plot in the world to any other available one by laying down the framework and pressing a button!
Advanced Refinement StationsA number of advanced refinement stations have been added that are improved versions of existing stations with bigger inventories and faster refinement rates. Some refinement recipes can only be processed using an advanced refinement station.
Stations added:
Advanced Tannery Advanced Grinder Advanced Blood Press Advanced Furnace Advanced Loom New Structures and DecorationsYour lair reflects your inner Vampire! To that end, we’re providing you with even more decorations to show off your impeccable (and superior) taste!
More items can now be colorized as well, including most light sources! Many metallic decorations now have different metal variants.
The following new decorative and structural items have been added:
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Structures
Stairs (two new variations) Castle Doors (three new variations) Grass floor tiles are now dyeable Mossy Cobblestone is now dyeable Rough Flooring is now dyeable New additional floor variationsWall Hanging
Banners (new variation) Mirrors Shelves Hunting Trophy Plaque (Ornament) Pillar Hanging Door Bell Paintings (new ones and modifications to previous ones) All paintings now have alternate frame colors Hanging Lanterns Pillar TorchesGarden
Garden Fences (two new variations) Horse Sculpture (hedge collection) Garden hedges are now dyeable Garden Cobblestone Path (new variation)Miscellaneous
Longcase Clocks (two new variations) Mushroom Terrarium Chess Table Carpets (three new variations) ‘Cordial’ Rugs have now been made dyeable Vases (new variation) New additional flowers to put in them All vases are now dyable Music BoxCraft your Music Box and unlock the haunting melodies of Vardoran. Immerse yourself as familiar music echoes through the corridors of your castle. Change your castle music to one of the many themes that can be found in the world.
Specialized ContainersBookcases and stashes have been reworked into holding specific types of items (gems, herbs, material, weapons, armor, etc.), rather than featuring general inventories. New additional stashes have also been added based on this change.
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Players can directly transfer items of select categories into these stashes using the “quick send” command.
Pillar and Wall PlacementsSome structures placed on pillars and walls can now be placed on top of one another. Torches, for example may be placed on the lower end of the pillar while ornaments such as a gargoyle can be placed on the higher end of the pillar.
CoffinsYou now regain health when sleeping in your coffin as long as you are not flagged for pvp combat.
Chairs & SofasChairs and sofas can now be interacted with, allowing players to sit down on chairs and lay down on sofas.
GeneralGem Cutting Station is now a Refinement Station (changed from a Crafting Station)
Added new Recipes for the “Obsidian” material that is now used to Craft Siege Golems 20x Gem Dust + 4x Radium Alloy + 4x Scourgestone -> 1x Obsidian 120x Greater Stygian Shards + 4x Scourgestone -> 1x Obsidian 8x Obsidian + 1x Primal Blood Essence -> 1x Siege Golem New Recipe – Refine 12x Stygian Shards to 1x Greater Stygian Shard New Castle StructuresStations added:
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The Castle heart now visually upgrades with each Level.
Level 1 Floor Tiles increased to 50 from 40 Level 2 Floor Tiles increased to 140 from 100 Level 3 Floor Tiles increased to 240 from 180 Level 4 Floor Tiles increased to 360 from 260 Level 5 Floor Tiles increased to 550 from 420 Spells, Weapons & ArmorSpells, Weapons, and Jewels have been tweaked and tuned. There are two new Weapon Types: the Longbow and the Whip.
Ancestral Weapons and how to obtain them have been changed. “Rare” (blue) ancestral weapons drop at a lower rate from V Bloods and at a higher rate from Incursion Events at level 57 in Ruins of Mortium. “Epic” (purple) tier weapons only drop from level 80+ Incursion events in Ruins of Mortium (these were previously “legendary” items).
A new legendary tier of item has been added that also drops in Ruins of Mortium but with a low drop chance. These are named weapons with unique weapon modifications but have the same item level as epic weapons.
Unlocking SpellsV Bloods no longer unlocks a specific spell but rather unlocks a spell point for a specific school and tier, allowing for more player choice as you make progress.
PassivesPlayers may now unlock passive buffs boosting the power of your vampire further. There are 18 passives in total connected to the 6 different spell schools. Players may unlock all passives, and similar to the research desk, players may collectively unlock these within their clan.
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All visual indicators for aiming spells have been updated with new visuals along with additional shapes and forms for the Gamepad.
Ancestral ForgeRare weapons may now be upgraded up to level 26 using the Ancestral Forge making rare items more meaningful up until players are able to obtain epic tier weapons.
Magic Sources UpdateMagic sources now have fewer attribute bonuses but have on-hit effects instead, playing into each spell school starting from tier 6.
Armor Sets & Armor CustomizationEach sub-tier of armor (tier 4, tier 6, and tier 8) now have four different sets, each with its own stats, set-bonuses, and visuals.
Players may now also customize their armor set. You may replace the visuals of your equipped armor with any other piece that you have access to, and you can change the color-palette of each item.
“Dracula’s Regalia” – A tier 9 end-game armor set has been added.
Attribute UpdatesCooldown reduction has been reworked into “increased cooldown rate” for spells, weapons, and ultimates. Cooldown rate increases the rate at which cooldowns are refreshed, i.e. 100% increased cooldown rate means that your cooldowns refresh 100% faster – equivalent to 50% cooldown reduction.
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Some attributes are now capped at certain values:
Weapon & Spell cooldown rate is capped at 40%. Damage reduction is capped at 25%. General Attribute Scaling AdjustmentsReduced the general physical damage scaling on weapons and increased it on spell damage. Late-tier weapons now gain less physical power, while magic sources more. Since there is a level difference primarily in end game between weapons and magic sources this change should close the gap between them and thus generally make spells slightly stronger and physical attacks slightly weaker.
Players now receive 15-25% more maximum health from armor and PvE units deal 15-25% more damage to effectively reduce the time to kill in PvP scenarios. The increase in health/damage is increased more towards endgame than early game. Healing and Life Leech has been boosted on spells and effects that heal based on spell power to ensure that this change does not affect the power of healing spells.
Note: that healing/leech has not been buffed in general, which could be the perception when reading the detailed spell changes.
Legendary JewelsLegendary jewels with 4 spell mods may now drop from end-game bosses and Rift Incursion events.
Spider FormTurn into a spider and burrow to avoid the sun or to surprise your enemy!
Spell and Ability Changesadvertisement
Many jewel effects have been tweaked, replaced, added, or removed for balance purposes or for spells that have been reworked.
Generally, many consume spell school debuff jewels have been reworked to instead apply the bonus effect without consuming the debuff.
Veils (Space)All veils now grant 5% maximum healing on the following M1 on top of spell school unique effects. This change should make all veils more viable as the life leech component from veil of blood was unmatched in most scenarios.
UltimatesThe cooldown of all ultimates has been reduced to 120s from 150s.
Blood SchoolSchool Specific Effect – Leech
Leech the life force from your enemies for 5s. Physical attacks restore 10% of damage dealt against Leeched enemies.
Heal yourself for 3% of your maximum health when a target affected by Leech perishes.
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Shadowbolt
Projectile damage reduced to 170% from 180%.
Blood Rite
Cooldown increased to 10s from 9s.
Blood Rage
Healing increased to 60% from 40%.
Movement speed reduced to 15% from 25%.
Sanguine Coil
Changes to how leech, healing, and some spell jewels were calculated, these changes drastically reduce self-healing with some combinations of jewel mods.
Veil of Blood
Now triggers a nova of blood, dealing 20% damage and draining 20% health.
Crimson Beam
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Damage over time increased to 250% from 200%.
Ally Healing increased to 200% from 150%.
Self Healing increased to 75% from 25%.
Chaos SchoolSchool Specific Effect – Ignite
Ignite your enemies with chaos flames, dealing 50% magic damage over 5s.
Triggers an explosion that deals 50% magic damage when a target affected by Ignite perishes.
Aftershock
Speed increased slightly by reducing cast time, projectile speed, and time before impact slightly.
Cooldown reduced to 9s from 10s
Chaos Barrier (Rework)
Block melee and projectile attacks in front of you for 2s. Blocking an attack charges the barrier up to 5 times. Unleash a chaos bolt, dealing 50% magic damage and inflicting Ignite when the effect ends. The projectile deals 40% additional damage per charge.
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Recast during the effect to launch the projectile early.
Cooldown increased to 11s from 10s.
Power Surge
Movement speed bonus reduced to 20% from 25%.
Attack speed bonus reduced to 20% from 25%.
Duration reduced to 3.5s from 4s.
Veil of Chaos
Triggering the recast increases the cooldown by 1s.
Chaos Barrage
May now move while channeling the attack.
Damage per direct hit increased to 200% from 150%.
Area damage increased to 100% from 75%.
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Bone Explosion
Cooldown reduced to 9s from 10s.
Ward of the Damned
Cooldown increased to 11s from 10s.
Death Knight (Rework)
Summon a Death Knight at target location that attacks nearby enemies. Each swing deals 50% magic damage in an area and inflicts Condemn. The Death Knight lasts for 6s.
Veil of Bones
No longer deals bonus damage nor bonus damage on targets with low health.
Now summons a skeleton warrior on successful hit.
Soulburn
Cast Time increased to 0.5s from 0.2s.
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Volatile Arachnid (Rework)
Summon a giant spider that chases down your enemy and explodes when nearby, dealing 250% magic damage, inflicting Condemn, and spawning 3 spiderlings. Each spiderling explodes dealing 125% magic damage and inflicting Condemn.
Army of the Dead (New)
New ultimate spell, replacing “Summon Fallen Angel”. (Summon Fallen Angel has been moved to a Soul Shard item.)
Inflict Condemn on nearby enemies and summon an army of 5 skeleton warriors and 3 skeleton mages around you. Skeletons last for up to 8s.
Illusion SchoolPhantom Aegis
Cooldown increased to 11s from 10s.
The shield lasts for 2s instead of 3s.
Mist Trance
Cooldown increased to 10s from 9s.
Wraith Spear
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Now dashes in input direction instead of inverted cursor direction.
Mosquito (Rework)
The Mosquito can no longer move but gains 320% of spell power as health instead of 125%. Taunts nearby PvE enemies and deals 100% spell damage when exploding, increased from 70%.
Spectral Guardian
Guardian melee strikes damage increased to 100% from 80%.
Wisp Dance
Wisps now leech 30% of damage dealt.
Frost SchoolFreeze
Freezes your enemies solid, making them unable to move or act.
Deals 25% magic damage, inflicts Chill, and staggers the target for 1s if the target is immune to Freeze.
Vampires are frozen for half the duration.
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Ice Nova
The initial blast now freezes enemies affected by Chill.
Cooldown reduced to 9s from 10s.
Frost Barrier
Cooldown increased to 11s from 10s.
Cold Snap (New)
New Counter spell that replaces Ice Block.
Block melee and projectile attacks for 1.5s. Blocking an attack triggers an ice nova that deals 50% magic damage and inflicts a 3s Freeze. Gain a shield absorbing up to 100% of your spell power for 6s when this effect triggers.
Veil of Frost
No longer triggers a frost nova effect, dealing 50% area damage
Now grants a shield absorbing 100% of your spell power on a successful hit.
Ice Block (Reworked into Ultimate)
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Combined with Frost Vortex and reworked into an Ultimate ability.
Turn target ally or self into solid ice for up to 5s and summon a frost vortex. The ice block shields the target for 450% of your spell power, grants immunity to crowd control effects, and heals up to 10% of the target’s maximum health.
The vortex initially deals 100% magic damage and inflicts Chill. The vortex deals 240% additional damage over the duration of the effect.
Storm SchoolSchool Specific Effect – Static
Electrify your enemy for 5s, causing physical damage dealt to them to trigger a shock dealing 10% magic damage.
Triggers a chain lightning effect traveling towards the nearest enemy dealing 50% magic damage, inflicting Static, and bouncing up to 2 times when a target affected by Static perishes.
Static Stun
Stun caused by static now has diminishing returns.
Discharge (Rework)
Block melee and projectile attacks for up to 1.5s. Blocking an attack pulls the target toward you and grants one Storm Shield. Enemies triggering Discharge in close vicinity are stunned for 0.8s.
Storm Shields circle around you, dealing 20% magic damage and inflicting Static. Effect stacks up to 3 times.
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Cyclone
Range has been heavily reduced to make Cyclone play more into melee builds. Technically acts as an AoE type of spell ignoring counters and barriers.
Ball Lightning
Cooldown reduced to 9s from 10s.
Lightning Curtain
Cooldown increased to 11s from 10s.
Movement speed bonus reduced to 30% from 40%.
Veil of Storm
No longer inflicts Static by dashing through an enemy.
Raging Tempest
Fixed bug causing the spell to waste some of its attacks against immaterial targets.
Lightning Typhoon (New)
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New ultimate replacing “Eye of the Storm”. (Eye of the Storm has been moved to a Soul Shard.)
Spin around, gaining a 70% fading haste and shocking nearby enemies, dealing 720% spell damage and inflicting Static over 3.5s. Occasionally release sparks of lightning, dealing 40% spell damage and inflicting Static.
CrossbowCrossbow has been slightly reworked to reward a more active playstyle where you can combo attacks to gain temporary attack speed buffs.
Primary Attack
Damage reduced to 100% from 115%.
Consumes “Marked” dealing 25% bonus damage and increasing attack speed by 7% for 10s, this effect stacks up to 3 times.
Rain of Bolts
Each hit now inflicts “Marked”.
Snapshot
Slow duration reduced to 1.5s from 2s.
Now splits into two additional bolts upon hit, each bolt inflicts “Marked”.
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Camouflage duration reduced to 2.5s from 3s.
Elusive strike cooldown increased to 10s from 8s.
AxesFixed an issue where the attack speed buff of Frenzy scaled too much when combined with other attack speed buffs, resulting in higher attack speed than intended.
ReaperTendon Swing snare duration increased to 2.5s from 2s.
Great SwordDeath from Above cooldown increased to 10s from 8s.
PistolsExplosive Bullet cooldown increased to 10s from 8s.
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Primary Attack
Hold to charge a projectile that deals 60-120% physical damage on hit and grants Focus. Focus stacks up to 3 times and increases the effectiveness of your other Longbow skills.
Fully charged shots pierce up to 2 enemies, subsequent hits deal 50% damage of the previous hit.
Multishot
Fire 5 piercing arrows in a cone dealing 100% physical damage and knocking enemies back. Consumes Focus, launching one additional arrow per stack, each stack dealing 20% bonus damage.
Guided Arrow
Fire an arrow dealing 120% physical damage and inflicting a 2s fading snare. The arrow turns to hit the same target again after impact, dealing 50% damage. Consumes Focus, increasing the number of times the arrow turns to hit by one per stack.
Whip – New WeaponPrimary Attack
Perform a combo of melee attacks dealing 50/50/55% physical damage to the first enemy hit. Deals 20% additional physical damage in a small radius at the tip of the whip.
Aerial Whip Twirl
Leap towards the cursor and swing your whip around you, dealing 100% physical damage, knocking enemies back, and inflicting a 1.5s fading snare.
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Entangling Whip
Strike in a line, dealing 100% physical damage and inflicting a 2.5s entangle.
UnitsGeneral Horses now have 20% increased maximum health Taking damage while trying to mount a horse will now interrupt the ability Dominated Horses now visually disappear instead of turning into ghost horses when they die Ranged units are now less likely to run toward players that stand behind small obstacles Player minions are now properly excluded from all boss mechanics that are intended to scale with the number of players. Fixed an issue where bosses could disengage players that jump over terrain with travel abilities Fixed an issue with applying a knockback on a boss while it was casting an ability that would sometimes cause it to teleport a short distance after the knockback Generally Improved AI behaviors and fixed issues where units could get stuck in certain states where they were unable to use their abilities. Unit UpdatesHoly Priest
Holy Beacon summons now have a max lifetime of 30s.Withered Vampires
Got a glow-up with a new model, animations, and some new attacks and behaviors. V Blood UpdatesAlpha Wolf
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Keely the Frost Archer
Arrows now deal reduced damage when several arrows hit the same target. Keeley has received a new model and portrait in the VBlood menu.Errol the Stonebreaker
Errol has received a new model and portrait in the VBlood menu.Lidia the Chaos Archer
Lidia has received a model and VBlood portrait update.Rufus the Foreman
Now has a stable return range center position at the center of his arena. (Was previously dependent on where he was engaged as he walked around)Grayson the Armourer
Polish to the timing of effects on attacks. Added ground impact effect on his basic attack. Fixed issue with sliding after attacking.Goreswine the Ravager
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Clive the Firestarter
Has received a new model and VBlood portrait.Kriig the Undead General
Reduced health and damage of his minions spawned by his ward of the damnedKodia the Ferocious Bear
Ferocious Bear changed to Kodia the Ferocious Bear. Fixed issue with sliding after attacking. Reduced turn speed.Quincy the Bandit King
Players can no longer counter or block his Charge Ability. Is now smarter when he uses his parry to better counter players. Increased cooldown and reduced damage of his parry.Leandra the Shadow Priestess
Shadow soldiers now have a smoother dash attack sequence. Shadow soldiers have slightly increased time to attack.Maja the Dark Savant
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Meredith the Bright Archer
Reduced her minion’s health scaling per player. Meredith has received a texture update and improvements to her VBlood portrait.Frostmaw the Mountain Terror
Fixed issue with Freeze duration HUD not resetting correctly when multiple freezes were applied.Octavian the Militia Captain
Fixed issue with Leap attack effects that did not play correctly when the ability was countered.Domina the Blade Dancer
Fixed issue with Leap attack effects that did not play correctly when the ability was countered.Angram the Purifier
Fixed an issue where he could swap aggro to random enemies.Ungora the Spider Queen
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Albert the Duke of Balaton
The Duke of Balaton changed to Albert the Duke of Balaton. Tweaked swallow ability to be slightly easier to avoid. Increased cast time of his leap that creates poison areas. Increased cooldown of summoning adds abilities. Reduced turn speed.Ben the Old Wanderer
The Old Wanderer changed to Ben the Old Wanderer.Henry Blackbrew the Doctor
Tweaked effects and hitboxes of his beams to more accurately match one another.Matka the Curse Weaver
Vampires can no longer feed while transformed into pigs.Terrorclaw the Ogre
No longer tries to pick up icicles that are about to despawn due to low lifetime.Lord Styx the Night Champion
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Talzur the Winged Horror
The Winged Horror changed to: Talzur the Winged Horror Removed the split on the ice projectiles. Fixed several hit box issues meaning that Talzur now is much better at hitting vampires with its swipes. The Winged Horror now spawns 8 Frost Vortexes instead of just 1. Drastically improved performance on this fight, meaning that it does not cause stutters anymore.Solarus the Immaculate
Reduced return range of Divine Angel to keep it inside the combat arena.Nibbles the Putrid Rat
Putrid Rat changed to Nibbles the Putrid Rat. Fixed an issue causing him to reset the fight unintentionally.V blood descriptions have been changed on the following v blood units:
Alpha the White Wolf Beatrice the Tailor Christina the Sun Priestess Leandra the Shadow Priestess Meredith the Bright Archer Jade the Vampire Hunter Lord Styx the Night Champion Gorecrusher the Behemoth Solarus the Immaculate Talzur the Winged HorrorNew V Blood Units6 New V Blood units have been added to the game:
Finn the Fisherman General Elena the Hollow General Cassius the Betrayer General Valencia the Depraved Simon Belmont the Vampire Hunter Dracula the Immortal Kingadvertisement
Farbane Woods
Bandit Scout Bandit Rascal Giant CrowRuins of Mortium
Vampire Cultist Hand of Dracula / Sanguinary Guard Exsanguinator Giant Bat Blood Prophet Dreadhorn Gargoyle Night Maiden / Dark Temptress Shadowkin Slaughterbeast / Ripperbeast Withered Vampires Giant CrowBlood 100% Blood now grants a 25% effect bonus, reduced from 30%. Dying now causes you to lose 10% of your blood pool and not your entire blood pool. Reviving an ally no longer consumes blood, you and your ally keep your existing blood. The Blood Tracking effect has been improved and is now visible even while in combat, while in Wolf form, or while mounted. Blood TypesNew Blood Type – Draculin
Has the following effects:
10-20% Increased Movement Speed during the Night. 10-20% Increased Damage against enemies below 30% Health. 40-80% Increased Healing from Blood Mend. 1 Additional Bite charge and restores 5% of your maximum health when killing an enemy using Bite. Boost all the above effects by 25%.Creature Blood
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Warrior Blood
Physical Power bonus reduced to 10-15% from 10-20%. Damage Reduction reduced to 6-12% from 7.5-15%. Parry chance reduced to 10% from 15%.Brute Blood
Leech increased to 6%-12% from 5-10%. Attack speed increased to 8-16% from 7.5-15%. 90% Blood Healing proc buff now increases all physical damage, not only damage from primary attacks.Rogue Blood
Explosive shot on Pistols no longer triggers the Rogue Blood crit buff.UI/UX UpdatesThe entire user interface has gotten a facelift with additional quality of life additions along with a tailored interface for the gamepad for select parts of the game such as the HUD and the Build Menu.
HUD Before HUD After Spell Book Before Spell Book After Powers Wheel Before Powers Wheel After HUDUpdated visuals and improved readability of different HUD elements, character bars and interaction UI.
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Visual updates and improvements to options, browsing online servers, hosting private games, and altering advanced settings.
MapThe map has gotten visual updates with improved readability. The closest route to a map marker will be outlined once one is placed.
Added a key bind to center the map at yourself
Minimap is now available in the starting crypt and graveyard.
Scrolling Combat TextDamage values now scale in size depending on how much damage was dealt.
SpellbookSpellbook has been updated with a new visual look that is also more gamepad-friendly.
Death LogYou can now see the source of your defeat.
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Character Blood Pool Tab
Added a tab in the character inventory to display your current blood pool.Attribute Tab
Added a tab in the character inventory that displays all your stats and attributes. Shapeshift WheelThe action wheel for shapeshifts and emotes has been expanded to 12 slots so that all powers and forms are available at all times. Players may change shapeshift skin on each entry instead of having skins as separate abilities.
The wheel is now always centered in the middle of the screen.
Refinement StationsChanges to the layout of recipes: players may now turn off specific recipes in refinement stations
Crafting Stations – Track RecipesPlayers may now track individual recipes within Crafting Stations.
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The four most powerful V Blood bosses drop Soul Shards, these have been reworked into Magic Sources with unique on-hit effects and ultimate abilities. Depending on server settings there may only be one of each active at once.
Soul Shards can only be repaired by participating in world events (Rift Incursions in Ruins of Mortium). Players will need to venture out into the world and risk it all if they want to keep their Soul Shards, or they will be destroyed and reset to each Shard carrier.
Bag ReworkBags have been reworked and are now a single equipable item that increases your entire inventory space. Bags may also have additional stats.
Journal (Quests) and TutorialThere’s a number of updates to existing journal quests along with new entries and rewards. All Tutorial steps have been updated and additional onboarding tips have been added.
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Introducing Steam Achievements! Conquer bosses, explore the map, reach pivotal progression milestones, and ultimately triumph over Dracula himself. Gear up, level up, and prepare to rise to glory! Are you ready to claim your victory?
Servants New Servant Hunts locations West Fortress Ruins Dracula’s Castle Garden Cleric Servant Fixed an issue where they would cast supporting abilities on dead horses. Reduced the duration of servant injuries (from completing servant hunts).advertisement
The server Settings menu has been updated, and settings have been distributed into different categories:
Game Settings Items PvP Building Progressionadvertisement
Settings have been streamlined in the in-game interface, and some niche settings have been removed from the menu (note that most options are still available when setting up dedicated servers but all settings are not available in the in-game interface).
Change settings on existing servers/savesUsing the “Load Game” menu players may now edit the settings of their save/server allowing you to customize a game world even after hosting it. The vast majority of settings can be changed and will take effect immediately after restarting the server / loading the game.
Settings with limited support:
Altering “Teleport Bound”, “Bat Bound” or “Blood Bound” settings will only affect new items created after toggling the setting Progression settings such as starting level and starting items will only affect new vampire avatars created after changing these settings PvP Protection will only affect new vampires created after toggling this setting Updated SettingsAdded new settings for “Rift Incursions”.
Incursion Interval Minor Incursion Duration Major Incursion Duration Real-time hours for when Incursions may spawnAdded settings for the “Relocate” feature.
Enable/disable the feature Modify the cooldown from 0 – 48h (how often a castle may be relocated)Journal Progression Settings reworked into “Starting Level”. You may no longer individually select what journal quests are unlocked, instead, all quests below the set starting level will be unlocked for all players, including all research on select level
Other
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